

Multiple endings – Normally when you hear that a game features multiple endings, that would be a good thing, right? In most cases yes. Granted there are times during a transition to a different simulation where there is a slight half second pause, but not having to wait for the game to load constantly is a good thing. After this initial load screen is finished and you enter the game, you can continue to play through the games story experiencing the different simulations with no interruption from any additional load screens. When you first start the game, immediately after hitting “New Game” you are met with a load screen. One Load – The one and only positive thing I can touch on for Asemblance, relates to the transitions. As you advance through these different simulations, it’s up to you to pinpoint the exact elements to interact with to advance further in the simulations and unlock more scenarios. A Blue butterfly, a woman who is either your wife or your ex and the office that your character spent 90% of their time. In these simulations, you are met with a limited number of instances that relate to one another. From there, you are given access to different memory simulations of areas from important dates in your life.

Immediately after following such direction, you’re advised there was nothing wrong and that it was only a test to make you feel alert. instructs you to interact with a terminal and fill out a one question survey about how you’re feeling. In Asemblance, you play a character with no face or name who awakens to the sound of alarms, and a panicked Artificial Intelligence advising you that something is wrong. Does the game have what it takes to contend with previous titles, or is it probably best to just walk away? Asemblance is a first person walking sim developed by Nilo Studios all about simulations of the past time and memories. Some of the best games in recent years have been Walking Simulators Dear Esther, Firewatch, and What Remains of Edith Finch to name a few. Many such similar titles branched out around the 1980’s but at that time were labeled as an entirely different genre altogether. The concept behind these games is nothing new despite the genre designation escaping what was once more of a forum insult in years past to a now established term. Walking simulators are the very definition of any game where the only objective is to walk around from point A to point B and experience a story.
